Build a walking mech fortress, scavenge a dieselpunk desert on the fallen planet Sophie, and extract your loot before rival raiders take it. A PvPvE extraction shooter set in an alternate 1910 — squad up or go it alone.
Status verified 2026-06-26 · price & review score change with sales — check Steam before buying.
The first post-launch update lands with the roadmap and a 100,000-scavenger milestone: character-controller fixes, fewer collider snags, and better shooting on and from moving tramplers.
Read more ↗Devs held off DDoS attacks but flagged a Voyage memory crash causing reconnect loops — they advised avoiding Voyage until the fix, with a bigger patch to follow.
Server-side fixes for the most-reported launch issues — no client update needed. More fixes were flagged as in progress.
Loved for atmosphere & the trampler concept; dinged for optimization, netcode & launch bugs. Verify live score — devs are hotfixing.
No official tier list exists yet — this is the community read on what works in Early Access. Numbers and rankings are illustrative; treat them as a starting point, not gospel.
Light frame, long-range guns, almost no armor. Farm low-tier loot fast and run before anyone catches you.
Max armor + cargo. Slow, ugly, survives. Built to drag an Artifact out of a closing sandstorm.
Balanced multi-turret platform for a full crew. One drives, the rest man the guns. Owns open fights.
Mid armor, burst weapons, good acceleration. Hunt loaded haulers near extract and take their stuff.
First post-launch update + roadmap, past 100,000 players: character-controller improvements, fewer collider snags, and better shooting on and from moving tramplers.
DDoS attacks held off, but a Voyage memory crash (servers not winding down) caused reconnect loops; devs advised avoiding Voyage until the follow-up patch.
SAND goes live on Steam in Early Access with a 21% launch discount across all regions. Two modes ship: Voyage and Storm Dive.
Server-side hotfix addressing the most-reported launch issues — no client update required. Devs flagged more fixes incoming.
A pre-launch "Server Slam" stress test exposed backend failures past ~4,000 players per region. The team pushed the date back rather than ship broken.
Devs estimate roughly a year in EA, shaped by community feedback. Weapons, Trampler compartments, islands and crafting are still listed as in-development.
You need 16 GB RAM and at least a GTX 1650 / RX 570. Check the full spec table before you buy.
See specs →Currently −21% in the Early Access launch window. The price may rise after 1.0 — EA buyers keep the lower rate.
Open store →Design a walking mech in the Trampler Editor and save it as a blueprint. Start cheap — you will lose it.
Build tiers →Start in Voyage (no timer, low-tier loot) to test builds. Move to Storm Dive when you want real stakes.
Voyage vs Storm Dive →Light frame, long-range guns, almost no armor. Farm low-tier loot fast and run before anyone catches you.
Max armor + cargo. Slow, ugly, survives. Built to drag an Artifact out of a closing sandstorm.
Balanced multi-turret platform for a full crew. One drives, the rest man the guns. Owns open fights.
Mid armor, burst weapons, good acceleration. Hunt loaded haulers near extract and take their stuff.
Tier colors below follow the common extraction-looter convention. SAND's exact in-game quality colors are not yet confirmed — use this as a mental model, not a guarantee.
Community route to the black door and the heaviest loot in the game. Steps still being verified patch-to-patch.
When to play chill persistent farming versus the closing-sandstorm high-stakes mode. Pick the right one for your goal.
How extracts work, why people get "TRAMPLER LOST" at the worst moment, and how not to feed your haul to ambushers.
The game ships without a dedicated upscaler selector. Community workaround to force DLSS for better frames.
Supernatural Upiors and undead mobs roam the ruined cities alongside rival raiders. Know what is hunting you.
Frame, armor, power, weapons and storage — how the modular mech that is your base, vault and gun platform fits together.
Minimum is Windows 10 64-bit, a Core i5 8th Gen / Ryzen 5 2000, 16 GB RAM and a GTX 1650 / RX 570 / Arc A380. Storage is only 11 GB. Recommended jumps to an RTX 3080 / RX 6800 XT and 32 GB.
Playable through Proton — you must install the Proton BattlEye Runtime from your Steam library. It is not officially Steam Deck Verified at launch; treat Deck support as "works with setup, verify".
Both. You can squad up or go solo. Voyage Mode is the solo-friendly, no-timer way to learn; Storm Dive is far harsher alone.
Players praise the atmosphere and the trampler concept but flag optimization, network issues and launch bugs. Devs frame Early Access as the fix and have been hotfixing since day one. Check the live score on Steam.
PC-only at Early Access launch. Press reports mention consoles and crossplay as planned, but nothing is confirmed for the EA window — verify before buying for console.
SAND is an always-online extraction game — your progress and stash live server-side, not in a local save file.