SAND Raiders of Sophie Weapons List: Full 2026 Guide
Every Weapon You Can Use in SAND: Raiders of Sophie
Surviving the desolate deserts of planet Sophie is brutal, and knowing your arsenal inside and out is the difference between coming home loaded with loot and watching your trampler burn on the horizon. The SAND Raiders of Sophie weapons list covers everything from basic pistols to trampler-mounted cannons — and understanding it completely changes how you plan your expeditions. Whether you're a fresh settler still scraping together Scrap Metal or a seasoned raider running high-velocity rounds, this guide breaks down every firearm, shell type, attachment, and crafting recipe confirmed in the game so far.
All Personal Firearms in SAND: Raiders of Sophie
The SAND Raiders of Sophie weapons list for personal firearms is split into two broad categories: handguns and rifles. Each weapon family has multiple variants with different configurations, and knowing which variant suits your playstyle saves you from wasting precious crafting materials.
Handguns
Two handgun families are available to players on Sophie:
| Weapon Family | Known Variants |
|---|---|
| Blitz Pistol | Blitz PPS-5, Blitz 10R, Blitz 15R |
| EB Revolver | EB "Zseb", EB "Bantam" |
The Blitz Pistol line offers three variants that reportedly scale in magazine capacity based on the model designation. The EB Revolver family provides two options — the compact "Zseb" and the slightly larger "Bantam." Revolvers in post-apocalyptic survival games typically trade fire rate for stopping power per shot, which fits the game's resource-scarce design philosophy well.
Rifles
Rifles give you reach across Sophie's open desert terrain, and three distinct rifle families are confirmed:
| Weapon Family | Known Variants |
|---|---|
| 866/9 Rifle | M1866/9 "Einzel", KF886/9R "Mehrzel" |
| M82 Rifle | M82 Aperture |
| 1874 Petros Rifle | 1874 Petros Sniper, 1874 Petros (Silenced), 1874 Petros Sniper (Silenced) |
The 1874 Petros Rifle is the most versatile rifle in the game because it supports dedicated craftable attachments — a scope and a silencer — giving you four distinct configurations depending on what you attach. The M82 Rifle currently has one confirmed variant, the M82 Aperture. The 866/9 Rifle splits into a single-shot "Einzel" and a multi-shot "Mehrzel" configuration (community-reported names based on German for "single" and "multiple").
Shotguns
The Pepper Mill Shotgun rounds out the personal firearms list as a craftable option. It's notable for being the only weapon you can produce at the workbench using Fabric instead of Weapon Parts, which makes it a valuable fallback when your parts supply runs dry.
Player Gear: Tools Every Explorer Carries
Beyond weapons, every player on Sophie spawns with five pieces of permanent gear that can't be looted or removed. These items are always in your inventory regardless of what happens during an expedition.
| Gear Item | Purpose |
|---|---|
| Flare Gun | Signaling and situational use |
| Map | Navigation across Sophie's terrain |
| Lamp | Visibility in low-light environments |
| Binoculars | Long-range scouting |
| Repair Tool | Field repairs during and after engagements |
These aren't combat weapons in the traditional sense, but the Flare Gun and Repair Tool in particular have direct tactical value. Never overlook the Repair Tool — keeping your trampler operational mid-fight is often more impactful than landing one extra shot.
Trampler-Mounted Weapons
Your personal firearms handle on-foot combat, but your trampler needs its own armaments for vehicle-to-vehicle engagements. Three mounted weapon types are available, each using a dedicated class of shells that you craft separately from personal ammo.
| Mounted Weapon | Shell Type | Crafting Cost |
|---|---|---|
| Shotgun Cannon | 70mm Shotgun Cannon Shell | 5 Scrapped Ammo + 5 Fabric Straps |
| Cannon | 80mm Cannon Shell | 5 Scrapped Ammo + 2 Scrap Metal |
| Autocannon | 40mm Autocannon Shell | 2 Scrapped Ammo + 2 Scrap Metal |
The 40mm Autocannon is your most cost-efficient mounted option. At just 2 Scrapped Ammo and 2 Scrap Metal per batch, you can maintain a healthy shell reserve without draining your stockpile. The 80mm Cannon hits harder but costs more per batch. The 70mm Shotgun Cannon is the most expensive to feed, requiring Fabric Straps on top of Scrapped Ammo, so prioritize looting Fabric Straps whenever you spot them.
A well-armed trampler is just as important as a well-armed player. Neglecting your mounted weapons before a major expedition is the kind of oversight that ends runs early.
All Ammo Crafting Recipes
Crafting happens at two locations: Forts scattered across Sophie's map and the Workshop bench on your trampler. The Workshop is unlocked through the Tech Tree, and basic ammo recipes are available immediately. However, advanced ammo variants — high-velocity rounds and slugs — require a Tier 2 Trampler Workshop or a Fort Crafting Bench to produce.
Prioritize the Tier 2 Workshop upgrade early. Being stuck with basic rounds when tougher threats appear is a significant disadvantage.
Standard Personal Ammo Recipes
| Ammo Type | Ingredients |
|---|---|
| 8x21mm | 5 Scrapped Ammo + 5 Scrap Metal |
| 9x42mm | 5 Scrapped Ammo + 5 Scrap Metal |
| 12ga | 5 Scrapped Ammo + 5 Fabric Straps |
| 11x54mm | 1 High Grade Gunpowder + 25 Scrap Metal |
| 8x21 HV | 20 Basic 8x21mm Ammo + 2 Coral Dust |
| 9x42 HV | 10 Basic 9x42mm Ammo + 2 Coral Dust |
| 12ga Slug | 10 Basic 12ga + 2 Metal Rods |
Coral Dust is the critical ingredient for high-velocity rounds. The HV variants convert your existing basic ammo stock into significantly more powerful rounds, so you're essentially paying twice — once to craft the base ammo and again to upgrade it. Keep a Coral Dust reserve at all times.
The 11x54mm round is the most expensive standard recipe at 25 Scrap Metal per batch plus High Grade Gunpowder. Scavenge Scrapped Ammo from the environment aggressively to offset that cost — don't rely solely on crafting for your primary rifle caliber.
Craftable Weapons and Attachments
Beyond looting firearms from the world, you can craft them directly at the workbench. Weapon crafting follows a rarity tier system, with white rarity as the cheapest entry point.
Weapon Crafting Recipes
| Weapon | Ingredients |
|---|---|
| Any white rarity weapon | 25 Scrap Metal |
| Green tier Shotgun or Revolver | White version + 25 Scrap Metal |
| Pepper Mill Shotgun | 4 Metal Rods + 4 Fabric |
| M82 Rifle | 4 Metal Rods + 4 Weapon Parts |
| Blitz 10 8mm Pistol | 4 Metal Rods + 4 Weapon Parts |
The M82 Rifle and Blitz 10 8mm Pistol share an identical crafting recipe, so your choice between them comes down entirely to playstyle and which ammo caliber you're running. The Pepper Mill Shotgun is the smart craft when Weapon Parts are scarce, since it uses Fabric instead.
Only craft weapons when looting genuinely can't keep up with demand. Every resource spent on a firearm is a resource not spent on ammo or trampler upgrades.
Petros Rifle Attachments
The 1874 Petros Rifle supports two craftable attachments, but there's an important restriction: you must have the base rifle in your inventory before crafting either attachment. You cannot stockpile attachments in advance.
| Attachment | Ingredients |
|---|---|
| Scope for Petros Rifle | 1 Petros Rifle + 2 Optic Lenses + 2 Weapon Parts |
| Silencer for Petros Rifle | 1 Petros Rifle + 5 Metal Rods |
The Silencer is the cheaper option and only costs Metal Rods beyond the base rifle. The Scope requires Optic Lenses, which are less common drops, so keep an eye out for them during expeditions if you want the long-range advantage.
Explosives
| Recipe | Ingredients |
|---|---|
| Time Bomb | 2 Fabric + 2 Gunpowder |
The Time Bomb is one of the most resource-efficient explosive options in the game. At just 2 Fabric and 2 Gunpowder per craft, it adds a meaningful explosive layer to your loadout without cutting into your Weapon Parts reserves. Use it strategically during ambushes or to deny choke points.
Tips for Managing Your Weapons and Ammo Supply
Running out of ammo mid-expedition on Sophie isn't just inconvenient — it can cost you your trampler and everything stored on it. Here are the most important supply management habits to build early:
- Loot Scrapped Ammo constantly. It's the base ingredient for nearly every ammo type, and you'll never have too much of it.
- Stockpile Coral Dust before committing to HV rounds. You need it in bulk, and running out mid-upgrade wastes your base ammo.
- Prioritize the Tier 2 Workshop upgrade through the Tech Tree. Advanced ammo types are locked behind it, and the power gap between basic and HV rounds is significant.
- Maintain 40mm Autocannon shells as your primary trampler ammunition. The cost-efficiency makes them the most sustainable mounted option for long expeditions.
- Only craft weapons when necessary. Looting is almost always more resource-efficient than crafting, so save your Metal Rods and Weapon Parts for situations where a specific weapon type is genuinely unavailable.
- Find Red Boxes scattered across the desert. They reportedly contain some of the highest-quality gear in the game — often better than anything you can produce at a workbench.
FAQ
Q: What is the full SAND Raiders of Sophie weapons list for personal firearms? A: The confirmed personal weapons in the SAND Raiders of Sophie weapons list include the Blitz Pistol (PPS-5, 10R, 15R variants), the EB Revolver (Zseb and Bantam), the 866/9 Rifle (Einzel and Mehrzel), the M82 Rifle (Aperture), and the 1874 Petros Rifle (with Sniper and Silenced variants). The Pepper Mill Shotgun is also craftable at the workbench.
Q: Where do you craft weapons and ammo in SAND: Raiders of Sophie? A: Crafting takes place at Forts located around Sophie's map and at the Workshop bench on your trampler. The Workshop is unlocked through the Tech Tree. Basic recipes are available from the start, but advanced ammo variants like HV rounds and slugs require a Tier 2 Trampler Workshop or a Fort Crafting Bench.
Q: What is the cheapest ammo to craft for trampler-mounted weapons? A: The 40mm Autocannon Shell is the most material-efficient mounted round, costing only 2 Scrapped Ammo and 2 Scrap Metal per batch. It's the best option for keeping your trampler armed during extended expeditions without burning through resources.
Q: Can you attach a scope or silencer to any rifle in the game? A: Currently, dedicated craftable attachments are only confirmed for the 1874 Petros Rifle. You can craft a Scope (requiring the base rifle, 2 Optic Lenses, and 2 Weapon Parts) or a Silencer (requiring the base rifle and 5 Metal Rods). You must have the Petros Rifle in your inventory before crafting either attachment — pre-crafting them in advance is not possible.