SAND Raiders of Sophie Weapons List: Full 2026 Guide

Every Weapon You Can Use in SAND: Raiders of Sophie

Surviving the desolate deserts of planet Sophie is brutal, and knowing your arsenal inside and out is the difference between coming home loaded with loot and watching your trampler burn on the horizon. The SAND Raiders of Sophie weapons list covers everything from basic pistols to trampler-mounted cannons — and understanding it completely changes how you plan your expeditions. Whether you're a fresh settler still scraping together Scrap Metal or a seasoned raider running high-velocity rounds, this guide breaks down every firearm, shell type, attachment, and crafting recipe confirmed in the game so far.


All Personal Firearms in SAND: Raiders of Sophie

The SAND Raiders of Sophie weapons list for personal firearms is split into two broad categories: handguns and rifles. Each weapon family has multiple variants with different configurations, and knowing which variant suits your playstyle saves you from wasting precious crafting materials.

Handguns

Two handgun families are available to players on Sophie:

Weapon FamilyKnown Variants
Blitz PistolBlitz PPS-5, Blitz 10R, Blitz 15R
EB RevolverEB "Zseb", EB "Bantam"

The Blitz Pistol line offers three variants that reportedly scale in magazine capacity based on the model designation. The EB Revolver family provides two options — the compact "Zseb" and the slightly larger "Bantam." Revolvers in post-apocalyptic survival games typically trade fire rate for stopping power per shot, which fits the game's resource-scarce design philosophy well.

Rifles

Rifles give you reach across Sophie's open desert terrain, and three distinct rifle families are confirmed:

Weapon FamilyKnown Variants
866/9 RifleM1866/9 "Einzel", KF886/9R "Mehrzel"
M82 RifleM82 Aperture
1874 Petros Rifle1874 Petros Sniper, 1874 Petros (Silenced), 1874 Petros Sniper (Silenced)

The 1874 Petros Rifle is the most versatile rifle in the game because it supports dedicated craftable attachments — a scope and a silencer — giving you four distinct configurations depending on what you attach. The M82 Rifle currently has one confirmed variant, the M82 Aperture. The 866/9 Rifle splits into a single-shot "Einzel" and a multi-shot "Mehrzel" configuration (community-reported names based on German for "single" and "multiple").

Shotguns

The Pepper Mill Shotgun rounds out the personal firearms list as a craftable option. It's notable for being the only weapon you can produce at the workbench using Fabric instead of Weapon Parts, which makes it a valuable fallback when your parts supply runs dry.


Player Gear: Tools Every Explorer Carries

Beyond weapons, every player on Sophie spawns with five pieces of permanent gear that can't be looted or removed. These items are always in your inventory regardless of what happens during an expedition.

Gear ItemPurpose
Flare GunSignaling and situational use
MapNavigation across Sophie's terrain
LampVisibility in low-light environments
BinocularsLong-range scouting
Repair ToolField repairs during and after engagements

These aren't combat weapons in the traditional sense, but the Flare Gun and Repair Tool in particular have direct tactical value. Never overlook the Repair Tool — keeping your trampler operational mid-fight is often more impactful than landing one extra shot.


Trampler-Mounted Weapons

Your personal firearms handle on-foot combat, but your trampler needs its own armaments for vehicle-to-vehicle engagements. Three mounted weapon types are available, each using a dedicated class of shells that you craft separately from personal ammo.

Mounted WeaponShell TypeCrafting Cost
Shotgun Cannon70mm Shotgun Cannon Shell5 Scrapped Ammo + 5 Fabric Straps
Cannon80mm Cannon Shell5 Scrapped Ammo + 2 Scrap Metal
Autocannon40mm Autocannon Shell2 Scrapped Ammo + 2 Scrap Metal

The 40mm Autocannon is your most cost-efficient mounted option. At just 2 Scrapped Ammo and 2 Scrap Metal per batch, you can maintain a healthy shell reserve without draining your stockpile. The 80mm Cannon hits harder but costs more per batch. The 70mm Shotgun Cannon is the most expensive to feed, requiring Fabric Straps on top of Scrapped Ammo, so prioritize looting Fabric Straps whenever you spot them.

A well-armed trampler is just as important as a well-armed player. Neglecting your mounted weapons before a major expedition is the kind of oversight that ends runs early.


All Ammo Crafting Recipes

Crafting happens at two locations: Forts scattered across Sophie's map and the Workshop bench on your trampler. The Workshop is unlocked through the Tech Tree, and basic ammo recipes are available immediately. However, advanced ammo variants — high-velocity rounds and slugs — require a Tier 2 Trampler Workshop or a Fort Crafting Bench to produce.

Prioritize the Tier 2 Workshop upgrade early. Being stuck with basic rounds when tougher threats appear is a significant disadvantage.

Standard Personal Ammo Recipes

Ammo TypeIngredients
8x21mm5 Scrapped Ammo + 5 Scrap Metal
9x42mm5 Scrapped Ammo + 5 Scrap Metal
12ga5 Scrapped Ammo + 5 Fabric Straps
11x54mm1 High Grade Gunpowder + 25 Scrap Metal
8x21 HV20 Basic 8x21mm Ammo + 2 Coral Dust
9x42 HV10 Basic 9x42mm Ammo + 2 Coral Dust
12ga Slug10 Basic 12ga + 2 Metal Rods

Coral Dust is the critical ingredient for high-velocity rounds. The HV variants convert your existing basic ammo stock into significantly more powerful rounds, so you're essentially paying twice — once to craft the base ammo and again to upgrade it. Keep a Coral Dust reserve at all times.

The 11x54mm round is the most expensive standard recipe at 25 Scrap Metal per batch plus High Grade Gunpowder. Scavenge Scrapped Ammo from the environment aggressively to offset that cost — don't rely solely on crafting for your primary rifle caliber.


Craftable Weapons and Attachments

Beyond looting firearms from the world, you can craft them directly at the workbench. Weapon crafting follows a rarity tier system, with white rarity as the cheapest entry point.

Weapon Crafting Recipes

WeaponIngredients
Any white rarity weapon25 Scrap Metal
Green tier Shotgun or RevolverWhite version + 25 Scrap Metal
Pepper Mill Shotgun4 Metal Rods + 4 Fabric
M82 Rifle4 Metal Rods + 4 Weapon Parts
Blitz 10 8mm Pistol4 Metal Rods + 4 Weapon Parts

The M82 Rifle and Blitz 10 8mm Pistol share an identical crafting recipe, so your choice between them comes down entirely to playstyle and which ammo caliber you're running. The Pepper Mill Shotgun is the smart craft when Weapon Parts are scarce, since it uses Fabric instead.

Only craft weapons when looting genuinely can't keep up with demand. Every resource spent on a firearm is a resource not spent on ammo or trampler upgrades.

Petros Rifle Attachments

The 1874 Petros Rifle supports two craftable attachments, but there's an important restriction: you must have the base rifle in your inventory before crafting either attachment. You cannot stockpile attachments in advance.

AttachmentIngredients
Scope for Petros Rifle1 Petros Rifle + 2 Optic Lenses + 2 Weapon Parts
Silencer for Petros Rifle1 Petros Rifle + 5 Metal Rods

The Silencer is the cheaper option and only costs Metal Rods beyond the base rifle. The Scope requires Optic Lenses, which are less common drops, so keep an eye out for them during expeditions if you want the long-range advantage.

Explosives

RecipeIngredients
Time Bomb2 Fabric + 2 Gunpowder

The Time Bomb is one of the most resource-efficient explosive options in the game. At just 2 Fabric and 2 Gunpowder per craft, it adds a meaningful explosive layer to your loadout without cutting into your Weapon Parts reserves. Use it strategically during ambushes or to deny choke points.


Tips for Managing Your Weapons and Ammo Supply

Running out of ammo mid-expedition on Sophie isn't just inconvenient — it can cost you your trampler and everything stored on it. Here are the most important supply management habits to build early:

  • Loot Scrapped Ammo constantly. It's the base ingredient for nearly every ammo type, and you'll never have too much of it.
  • Stockpile Coral Dust before committing to HV rounds. You need it in bulk, and running out mid-upgrade wastes your base ammo.
  • Prioritize the Tier 2 Workshop upgrade through the Tech Tree. Advanced ammo types are locked behind it, and the power gap between basic and HV rounds is significant.
  • Maintain 40mm Autocannon shells as your primary trampler ammunition. The cost-efficiency makes them the most sustainable mounted option for long expeditions.
  • Only craft weapons when necessary. Looting is almost always more resource-efficient than crafting, so save your Metal Rods and Weapon Parts for situations where a specific weapon type is genuinely unavailable.
  • Find Red Boxes scattered across the desert. They reportedly contain some of the highest-quality gear in the game — often better than anything you can produce at a workbench.

FAQ

Q: What is the full SAND Raiders of Sophie weapons list for personal firearms? A: The confirmed personal weapons in the SAND Raiders of Sophie weapons list include the Blitz Pistol (PPS-5, 10R, 15R variants), the EB Revolver (Zseb and Bantam), the 866/9 Rifle (Einzel and Mehrzel), the M82 Rifle (Aperture), and the 1874 Petros Rifle (with Sniper and Silenced variants). The Pepper Mill Shotgun is also craftable at the workbench.

Q: Where do you craft weapons and ammo in SAND: Raiders of Sophie? A: Crafting takes place at Forts located around Sophie's map and at the Workshop bench on your trampler. The Workshop is unlocked through the Tech Tree. Basic recipes are available from the start, but advanced ammo variants like HV rounds and slugs require a Tier 2 Trampler Workshop or a Fort Crafting Bench.

Q: What is the cheapest ammo to craft for trampler-mounted weapons? A: The 40mm Autocannon Shell is the most material-efficient mounted round, costing only 2 Scrapped Ammo and 2 Scrap Metal per batch. It's the best option for keeping your trampler armed during extended expeditions without burning through resources.

Q: Can you attach a scope or silencer to any rifle in the game? A: Currently, dedicated craftable attachments are only confirmed for the 1874 Petros Rifle. You can craft a Scope (requiring the base rifle, 2 Optic Lenses, and 2 Weapon Parts) or a Silencer (requiring the base rifle and 5 Metal Rods). You must have the Petros Rifle in your inventory before crafting either attachment — pre-crafting them in advance is not possible.

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